More Terminology
- Edge
- In the long run luck evens out and only skill remains as a deciding factor between players. Edge is the slight advantage one player has over another through better skill, larger stack or better position.
- Grinder
- A player that consistently plays for hours with the intent of slowly and carefully building a large bank roll.
- Fish
- A nickname for bad, losing players, given by better, winning players.
- Flat call
- Making a call in a situation where a raise would have been feasible.
- Freeroll
- A huge tournament that is free to enter.
- Heads-up
- One-on-one poker game.
- Hole cards
- Your starting hand, also known as pocket cards.
- Gut shot
- To draw to a very unlikely draw like an inside straight.
- Inside straight
- On a 5, 9, Q flop with 6, 7 hole cards, an 8 would make the inside straight.
- Kicker
- In case of two players holding equal hands, like the same pair, the highest unpaired card, the kicker, will decide the winner. See Dominated.
- Limit
- The dollar value of the blind. Defines how “big” the game is. You need a much larger stack to play a $50 limit game than a $0.50 game, obviously.
- Limping
- Calling the big blind in pre-flop action.
- Nuts
- To hold the absolutely best combination of cards currently possible. Remember, although you have the nuts on the flop, you may lose after the turn and the river. Holding J10 a flop of 7, 8 and 9 would give you the nuts. Best possible straight! But if the turn or river brings another 9, a guy holding 99 would now have a four of a kind making them the nuts.
- Open-ended straight
- A straight draw that can hit both ways. With a J10 on the flop, a player holding KQ has an open-ended straight draw, hitting with an ace or a nine. See Inside straight.
- Outs
- The total number of possibilities a player has to win a pot based on the current situation. If he holds 99 and needs another 9 to win, then he would have a total of two outs.
- Over card
- Pocket cards that have a value higher than the highest card currently on the board. An ace and a king are over cards to a 57J flop.
- Pocket pair
- Holding two equally valued cards like AA, KK, 77 or 22.
- Position
- A player’s position in relation to the dealer’s button. As the
button moves so does your position.
- Early
- First three seats left of (after) the button. The least advantageous position since these players makes their moves first.
- Middle
- Seats 4 through 7 after the button.
- Late
- Positions 8 and 9. Playing out of this position gives players an edge since they already know the other players moves.
- On the
- This seat acts last and thus has an even button bigger edge than the late position.
- Rag
- Low value communal card that probably does not affect the outcome of a hand.
- Ring game
- Single table game where all bets are made directly from a player’s stack and not put into a prize pool and divided at the end as in a tournament. It’s every hand for it self. Players can join and enter the games as they please. Also known as a cash game.
- A set
- A pocket pair that connects with the board making a three of a kind.
- Showdown
- All players still left in the pot after the final betting round reveal their cards so that the winner can be determined.
- Stack the pot
- Winning the pot and adding it to your stack.
- Starting hand
- The two face-down cards dealt to each player at the start of a hand.
- Steam
- To lose your temper and start playing badly.
- Streak
- To be 'in the zone' and win with whatever cards you are dealt.
- Suited / off suit
- Starting hands with matching suits - hearts, clubs, spades or diamonds.
- Tells
- Behavioral patterns that reveal a players moves and strategies.
- Tilt
- To completely lose it and play like a madman. Most commonly after taking several bad beats.
- Trap
- To lure other player to stay in and preferably raise a pot you are absolutely sure you are going to win.




















