Poker School - Glossary
Terminology
- Action
- A move by a player. There are seven basic moves in holdem:
- Bet
- Putting money in the pot
- Call
- To equal another player’s bet
- Fold
- Forfeiting cards and chance at winning pot
- Check
- Passing on making an action (if no bet is in play)
- Raise
- To increase another player’s bet
- Re-Raise
- Increasing another player’s raise!
- All-in
- Betting all the chips in front of you at once!
- Bad beat
- A hand that is beaten by someone getting very lucky and drawing out that hand.
- Bank roll
- Your total account stack.
- Betting Rounds
- Each played poker hand is devided into four betting rounds. Each
betting round starts with the player left of the button, in first
position, making an action.
- Pre-flop
- The betting round before the flop.
- Flop round
- The flop has been dealt and the betting starts again.
- Turn round
- After the fourth communal card.
- River round
- After the fifth and final betting round. Followed by the showdown.
- Blind
- The blinds, small forced bets, are placed before any cards are dealt. One player posts a big blind and the other a small blind. The small blind is half the amount of the big. The amount of the blinds depends on the limit played.
- Bluff factor
- Betting and raising with a hand that you are fairly certain is not the best hand. The idea is to scare your opponent into folding.
- Board
- The five communal cards that all the players can see and use to
build their hand.
- Flop
- The first three communal cards to be dealt.
- Turn
- The fourth communal card
- River
- The fifth and final communal card
- Bust
- Losing your entire table stack or your entire bank roll.
- Button
- Virtual dealer marker moved from player to player in a clockwise direction after each hand. The player on the button always acts last. Consequently the player left of the button, in first position, always acts first.
- Cap
- There can only be a maximum of three raises in any given betting round. The last raise is called the cap.
- Cracked
- When the lovely starting hand of two aces is beaten – the aces are cracked.
- Community cards
- The five cards on the board shared by all players.
- Connectors
- Starting hands that are connected through their value like J-10, A-K, and 7-8.
- Dominated
- A hand that is subdued by another hand. For example AK would dominate AJ if an ace falls on the board. The dominated hand has a lower kicker (J) and little chance of winning.
- Draw hand
- A hand that needs a certain communal to hit in order to win – most commonly with a straight or a flush. The starting hand of J10 of spades on a 8s 9s and Ah flop would be a very good drawing hand. You have 7 or a Q for the straight and any spade for the flush. If Qs or 7s hit you even have a straight flush! But if none of these cards hit, the hand is worthless.
- Drawing dead
- A hand that cannot win, although the entire board is not yet on the table,




















